![]() ![]() ![]() There are new levels, such as the desert stunt course or the sewer level, but despite the fact that the courses change cosmetically, the game itself doesn't seem to evolve much. The fun moments quickly become old as the objectives and challenges seem to be rearranged and altered only slightly like the randomly generating dungeons in the original arcade classic Gauntlet. None of this makes up for the fact the game lacks depth. This gave me a small advantage during racing or timed objectives learning not only the shortcuts, but also the points along the course where red-herring dead ends or confusing tracks could be avoided. Free riding was useful after completing a few adventure and challenge mode levels because it allowed me to explore some shortcuts while memorizing the new maps I unlocked. ![]()
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